9/12/2023 0 Comments Asset store 2d![]() ![]() This will copy the bones and weights data into the sprites. Thanks a lot to for taking the time to look at my issue directly!įor anyone visiting in the future the steps to migrate are as follows: Once I did that I could see the weights and bones as expected. ![]() ![]() I was just not aware of the fact that you have to double click in the "Skinning Editor" in order to see the bones and weights. What are the remaining steps to migrate all my animations to the 2D Animation package I would like to get to a point where I can remove Anima2D and solely rely on the 2D Animation package.Īs I suspected the data migration done by Anima2D 1.1.8b2 was working as expected. I also still don't see weights or bones in the Skinning Editor, I need to use the Anima2D SpriteMesh Editor window still. But at this point I'm even more confused, the new system appears to be working together with Anima2D since I'm still using the Bone2D class from Anima2D. ![]() The documentation doesn't go into any detail on this, but my guess is that the SpriteSkin component replaces the SpriteMeshInstance and SpriteRenderer replaces the SkinnedMeshRenderer.Īfter replacing those two components and setting up their references to the sprite and bones the animation works, I can move the bones and my SpriteRenderer is updated accordingly. I believe this step needs clarification: "You will have to manually upgrade the IK / Sprite Renderer / Sprite Skin from your prefabs." From what I have been able to guess the SpriteMeshInstance and SkinnedMeshRenderer need to be replaced with something the 2D Animation package. I'm seeing changes in the SpriteMesh file so I presume the automatic conversion of that file has worked. I have tried re-importing one of my Sprite/SpriteMesh combinations but I still don't see my weights in the Skinning Editor. My current Anima2D animations still work as expected, but now I have no clue as to how to convert these into 2D animation instead. I have installed the 2D animation package and I had the 2D sprite package installed already. So far I have removed the old version of Anima2D (1.1.8) and replaced it with the 1.1.8b2 version linked above. I am trying to follow the steps outlined above, but unfortunately there are too many details missing it seems. ![]()
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